This page is maintained my mattias fagerlund.
2004-11-07: Martin Waldegger explains how to compile the DLL into your program 2004-07-11: Two new demos added to the DelpiODE distro, Trimesh and Ragdoll. 2004-05-17: Russ Smith now accepts donation for ODE development. Read more here 2004-04-13: Dominique Louis sent me some Linux ".so" files for inclusion with DelphiODE 2004-03-31: Page updated to be more streamlined. 2004-03-30: Better crossplatform Module loading support - no new features 2004-03-11: Several new additions 2003-11-17: DelphiODE updated to handle new Cone and Terrain Geoms.
Here’s a document describing how to use DelphiODE.
About ODE and DelphiODE
ODE stands for Open Dynamics Engine, a dynamics engine developed by Russell Smith. See here for more information about ODE. DelphiODE is a number of Delphi units that allow you to use ODE in Delphi. ODE isn’t tied to any one renderer – you can use ODE with any graphics package. DelphiODE is similarly unattached, though the demos included in the DelphiODE download files are based on GLScene, simply because that’s what I (mattias) use.
DelphiODE was initially developed by Mattias Fagerlund ( firstname.lastname@example.org ) and Christophe Hosten ( email@example.com ), but many other people have since helped out to make DelphiODE what it is today. The current team consists of Mattias Fagerlund, Christophe Hosten, Dominique Louis and Stuart Gooding.